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Baduz

Making an action adventure with a game engine like Unity or Unreal takes long. On the other hand, vibe coding is unpredictable across devices, lacks basic authoring tools like resuming the game from a checkpoint or editi…

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Making an action adventure with a game engine like Unity or Unreal takes long. On the other hand, vibe coding is unpredictable across devices, lacks basic authoring tools like resuming the game from a checkpoint or editing the project manually. Baduz narrows the scope towards 3rd person action adventures. This allows us to create a agentic "vibe coding" experience but with all upsides of an engine. Fast iteration, direct results and easy sharing!

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    2026年10月9日 · 1 次收录

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