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pfx

pfx is one engine from first scene to shipped game, or to a finished film. It draws a 4K scene live in 4.4 ms of GPU a frame (0 dropped in 1,200) and uses 0 ms when nothing moves. A GPU path tracer with its own denoiser …

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pfx is one engine from first scene to shipped game, or to a finished film. It draws a 4K scene live in 4.4 ms of GPU a frame (0 dropped in 1,200) and uses 0 ms when nothing moves. A GPU path tracer with its own denoiser renders 4K stills in about 6 s. An editor and a CLI work on the same files: change one value and get a file to ship in 63 ms (Godot: 2.34 s). An empty game ships at 29.1 MB. Linux, Windows, macOS. Open source, AGPL-3.0.

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