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Remaking Unreal engine in Rust for coding agents

Hi HN! I'm kevin, cofounder of https://machinesatplay.com , a multiplayer 3d gaming engine for codex/claude code. TLDR: we're rebuilding unreal engine without the editor in rust meant to be used …

DT数据与运维DT生活与娱乐DTAgent 评测与安全DT命令行工具DT终端DTClaude CodeDTCodexDTOpenCode

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Hi HN! I&#x27;m kevin, cofounder of https:&#x2F;&#x2F;machinesatplay.com , a multiplayer 3d gaming engine for codex&#x2F;claude code. TLDR: we&#x27;re rebuilding unreal engine without the editor in rust meant to be used through the CLI. its open source&#x2F;MIT. You prompt your favorite coding harness to create a game, and it&#x27;ll give you a <name>.machinesatplay.com link Some multiplayer games built with it: cubg: claudeunknownplayerbattle ground: https:&#x2F;&#x2F;pubg.machinesatplay.com&#x2F; car soccer: https:&#x2F;&#x2F;benchmark-rocket-league-claude.machinesatplay.com&#x2F; 4min demo: https:&#x2F;&#x2F;www.loom.com&#x2F;share&#x2F;e3e3a37f52b54405a6fd89da079fb1c2 source code: https:&#x2F;&#x2F;github.com&#x2F;machinesatplay&#x2F;game Why not use unreal engine&#x2F;unity&#x2F;godot? the approach to making 3D games right doesn&#x27;t fit agents. you download this bulky editor, and drag and drop node-based &#x2F; visual editing tools to code, create 3d objects, shaders, animations. with machinesatplay, the editor is files&#x2F;folders and command line which is the DX that agents love. Why rust? I picked rust instead of c++ or typescript bc it moves more validation to compile time instead of runtime. it still is quite performant, has wasm support, and can target native desktop gpu&#x2F;mobile gpu. downside is compile times, which im still figuring out how to address this. currently we use bevy, avian for physics, and lightyear for prediction&#x2F;rollback&#x2F;networking How do I use it? 1. pick your favorite coding agent: claude code, codex, opencode, etc. 2. paste in the prompt from the landing page. 3. iterate on a game. maybe &#x2F;goal it against a screenshot 4. then mach deploy it, and you get a link to it I&#x27;d love to get y&#x27;all feedback on this. its still early and focused on multiplayer 3d. thanks for reading

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    2026年8月10日 · 1 次收录

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